This week we are taking a look at the dungeon map generation element of the RPG WorldBuilder app. The dungeon generation portion of the app functions very similarly to that of overworld generation with the added feature of dungeon overlays. These overlays let you put objects such as traps, doors, stairs, water, bones, etc. into your dungeons. And just like the overworld feature, dungeon maps can be made from scratch, autogenerated, and edited to fit your needs. Take a look at the video below as we explore the newest addition to our already powerful app.
This week we are taking a look at some improvements to the overworld map generator portion of the app. Some bugs have been fixed, some features have been added and polished. Things are shaping up nicely and the RPG WorldBuilder is growing more robust day by day.
So, this week we are taking a look at the overworld map generating aspects of the app. There are two main options for generating an overworld map: a blank map option and a biome specific map option. The blank map option gives you the ability to create a blank map and then determine each tile manually. The autogenerated map feature allows you to determine a specific biome on which to create a randomly generated map. Each map is completely editable and allows for vast amounts of customization.