This week’s video takes a continued look at icons as well as dungeon map layovers. While the icons are fairly self-explanatory, the dungeon layovers are less so. Basically, the RPG WorldBuilder app uses premade dungeon tiles in certain flavors of location (like edges and centers) to create a basic map. In order to give greater variety to each tile, transparent layovers were created. This allows a single tile to pull from a number of layovers. So while tiles may sometimes be the same, the layovers and dungeon content which they contain will usually be completely different simply due to the vast amount of layovers we have created.
Another important element I would like to talk about concerning this app is that of detail. We are wanting to create a unique app in both feel and use. As such, we are paying special detail to nuanced elements such as artwork. Plenty of artwork for encounters, treasures, build, and maps are included already in the app. Not only do these elements add to functionality by giving the user a visual representation of various elements, but the overall feel of the app and the information it contains is also framed among colorful, easily recognizable artwork. Each icon and element has been designed so that they are immediately recognizable by both new and experienced users.
One of our design goals as we develop this app has been to create an extremely robust piece of software that has a small learning curve. As such, we are spending a large amount of time simplifying and streamlining the RPG WorldBuilder app so as to make it as easy to use as possible.
Check out the video below for working examples of what we are talking about...