This week we are taking a look at the dungeon map generation element of the RPG WorldBuilder app. The dungeon generation portion of the app functions very similarly to that of overworld generation with the added feature of dungeon overlays. These overlays let you put objects such as traps, doors, stairs, water, bones, etc. into your dungeons. And just like the overworld feature, dungeon maps can be made from scratch, autogenerated, and edited to fit your needs. Take a look at the video below as we explore the newest addition to our already powerful app.
This week we are taking a look at some improvements to the overworld map generator portion of the app. Some bugs have been fixed, some features have been added and polished. Things are shaping up nicely and the RPG WorldBuilder is growing more robust day by day.
So, this week we are taking a look at the overworld map generating aspects of the app. There are two main options for generating an overworld map: a blank map option and a biome specific map option. The blank map option gives you the ability to create a blank map and then determine each tile manually. The autogenerated map feature allows you to determine a specific biome on which to create a randomly generated map. Each map is completely editable and allows for vast amounts of customization.
The video this week takes a look at the digital edition of the World Architect Cards. Originally, the RPG WorldBuilder app was just going to be a digital deck of World Architect Cards. All of that changed over the last few months and the app is now shaping up to be an entire set of tools for building and running adventures. The World Architect Card element remained as a part of the deck and gives GMs and those interested in building a custom map from scratch a way of generating biomes, builds, and dungeons and then drawing the elements by hand. If you are interested in how the World Architect Cards work, check out the second video below to see the physical deck in action.
This week we take a final look at the custom table builder element of the app and show it off in all its glory. This feature allows for the building of custom tables with 4,6,8,10,12, or 20 table options. Create your own events and descriptions and never need a pen and paper chart or book chart again! Check out this weeks video below and be sure to sign up on the RPG WorldBuilder landing page and check out our Facebook page here.
This week we are taking a more in-depth look at the Random/Custom Table function of the RPG WorldBuilder app which lets you build and edit customized random tables for generating random customized results. We should have an update on this feature soon, but for now enjoy the awesome that are RPG WorldBuilder Random Generators.
This week we are looking at bug fixes pertaining to the Custom Map Building element in the app. We also take a look at the newly implemented table feature which will allow for the creation of tables for generating random elements for use in your tabletop adventures. The pp will come loaded with a plethora of tables that can be used in role-playing games and will also feature a custom table builder that allows for users to create their own custom tables.
This week we are taking a look at the new custom map making feature of the RPG WorldBuilder app. The video demonstrates how you can edit map tiles and create custom maps from scratch. This is a pretty big update and shows off one of the more robust features of the app. While their are still some bugs to work out, we were really excited to show the working version of the map making capabilities. In the next couple of weeks, we will post a bug fix followup video showing the polished version. Until then...
The video this week looks at the new artwork for the overworld tiles. It’s a softer style with added details that should make it easier to differentiate between the various biomes. I'll post a side-by-side comparison of old tiles next to new tiles later this week.
Just a quick video update featuring a couple bug fixes and some note indicators on map tiles. We are continuing to look at ways to make the RPG WorldBuilder easy to use, navigate, and organize. This video shows some of the small details we are working in to accomplish these things.